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I had a super fun time with this one once I managed to get into combat: it really felt intuitive and reminded me of simple but intense combat from games like One Finger Death Punch. 

Some of the enemies didn't read as enemies from first glance and pickups don't always visually read as "something I want" from a distance, but it is a very different and interesting aesthetic overall. 

I saw that there was a control for standing on your tip-toes and tried it as soon as I loaded up the game, but quickly forgot it once I either hit panic mode running from enemies when I had no sword or murder mode when I found enemies after I had the sword.