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The controls are far too stiff for this kind of game, making the base movement and avoiding traps feel very unresponsive, and the game design has inconsistencies, like the inability to break through the glass using your weapons while the stones work just fine. I hope the developer learned a lot from this project. 

ah right, i just think use stone to break glass was simple way to make hehe, and yes control feel stiff for me too lol. thanks it's motivate me!