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(+2)

The art style on the characters is quite nice and I actually really like the subtle animations when they're attacking.

It feels like the UI/UX could be improved just because combat slows things way down when you have to click/confirm every action. The text readout is informative, but could probably stand to use a much larger font size for readability. Tooltips that position over the skill upgrades would have helped since I start with a couple of those weapons, but don't have an option to upgrade my fists so I assumed the lead pipe skill would transfer to fists as a "blunt weapon"(which I believe isn't true in the end).

I only got really frustrated with gameplay when I was stunned by a priest and failed a weapon equip action, but didn't realize that kind of action could fail so I accidentally attempted to shoot an empty pistol and got slapped in the face for my ignorance.

(+1)

We went back and forth on the confirmations for the combat actions. I also agree totally that there is kind of a lack of information on what does what in terms of items\combat\skills. The situation where you tried to swap weapons when you were stunned is frustrating and made us want to redo the combat system to always have the player go first and it would have been so much simpler, but time was limited. Thank you for taking the time to play and for your feedback!