Very fun idea, I hope this gets further development. I've encountered some weird collision issues (could walk through certain walls to reach other parts of the dungeon when it's clearly unintentional), but apart from that, feels pretty fun.
Viewing post in Ivory Tours jam comments
Darn; I thought I had found all of those before release, but obviously not. Because of the way the grid is set up, whenever walkable tiles are adjacent to each other I have to manually mark those edges as walls (or make them too high to climb, which only works in one direction). Do you happen to remember where it was? I did just find one next to the second upgrade station (fortunately that one only goes backwards, so no skipping ahead there).
Really glad that you enjoyed the game otherwise, thanks for playing!