Sorry about the volume - there was a slider built in to make it softer but didn't get round to implementing it properly! The combat system was something new we tried as I had never seen anything similar, but the idea was to make the hit and block boxes move differently for different enemies and have the speed be determined by your level. After the jam this is probably something I will implement to see how it actually plays out.
thank you so much for the feedback and for playing our game!