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(1 edit)

Hmmmm, maybe its the webGL from unity, I'll try a reupload.

EDIT: Ok I reuploaded it, please let me know if you are have anymore issues :)

Now it starts, but the framerate is horrible and after I moved a little bit, I fell through the map. Maybe the collision is bound to the framerate and than the collision did not catch the gravity of the payer character.

That is weird. It maybe the player's movement script trying to go past something it can't, anyway thanks for letting me know.