Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

https://cdn.discordapp.com/attachments/826422969362284574/829761763565109309/unk...

This is my second run. I had Light Strike, but honestly it wasn't even worth it. You see Quick attack? It's 0 stamina and it deals 1 atk. Light strike is only 1 stamina but deals FIFTEEN atk. By all means, Light strike should be 10 times better. But here's the thing. It isn't. I had 4 stamina this run (Because I was Giant Knight so even with all my stamina gear, I still only had 4). I would start every battle with Aggro + Minimalism + Quick attack. All stamina spent, good start. Second turn, I go Minimalism - Rage - Quick attack if it's a normal enemy, instantly killing them with my crazy amounts of strength (70+). If it's a boss, I'd go Double Down - Rage - Quick Attack. They'd 100% die next turn from Minimalism - Double down - Quick attack. As you can see, I never needed Light Strike, a move that by all means should be 10x better than Quick Strike. But because of Strength, most ability damage is obsolete, thus my 0 mana 1 atk quick strike is the most efficient attack move for me. Ofc, if I had 5 Stamina, Light Strike would've been great. But the effect would barely be noticeable. I would just be like "Oh that's nice". It wouldn't excite me to be able to use light strike as well. I'd rather have taken one more quick attack with my 4 stamina, and even if I had 5 stamina, I'd still be fine with an additional Quick Attack.

Hey thanks so much for such in depth feedback!! I'm one of the other devs working on the game. Your feedback has given us a ton to think about! I've especially been thinking about the role of Strength in the game and how to create moves that work with the mechanic of slowly building up strength over time, it's hard to know exactly how to make it work but your analysis of light strike and quick attack has given me some stuff to think about. There's definitely an issue with becoming overpowered, especially because the game is a little short right now. Enemies are planned to have resistances and weaknesses to effects like poison so hopefully that will alleviate some of that issue, but I agree, there are plenty of builds that are just straight up broken and over powered right now. (Minimalism should definitely be nerfed too, and the poison doubling charms should probably cost way more gear points or something) Thanks for the feedback again! Working on fixing the warping back to race and class screens glitch now, a new build should be up tonight or tomorrow!

:thumbsup: