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I was pretty happy to see a transhumanism themed game, and the pottery angle grabbed me as unique. While I can't say I share the same philosophy presented in the game (hell, on the account of the game dev, I outright disagreed with the "proper" course of action) I have to say this was overall a really pleasant, positive, and aesthetically pleasing experience. Working the pottery wheel was really relaxing, the abstract shapes you create are like freewriting or inkblots, they're pieces with little/no objective meaning that are not only really intuitive to create, they're also totally interpretive, and you can really get a lot of feeling out of so little - the Empress, especially, but maybe that's just because I'm a tarot fanatic.

The weakest part of this game was probably that it was a bit heavyhanded in its narrative. I think a lot of that comes from this being a game for Ludum Dare - thus it was made in a shorter span of time and is a shorter game. I think if it were a longer game it could've been expanded to include more mods and more possible ways to help each person. But maybe I'm just saying this as the idiot who gave the blogger The Knight so she could beat the crap out of her harassers.

I think there's a really solid foundation here, especially mechanically, and some people will definitely resonate more with the Zen themes than I did. It's ironic I played this on Father's Day, since my dad would've loved this. Definitely worth picking up again sometimes just to mess around with the pottery wheel.