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I can already imagine enemy or status change variation making the cursor lost its rythm or the bars move.

That was exactly the idea, and most of the code to trigger it is actually in, we just didn't have enough time to make each monster's attack and block rhythm be different. It was a lot of fun to do something that we have never seen before though - looking forward to exploring it further down the line when we work on it further :)

Thanks for playing our game!