Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Had a lot of fun with this one on my stream. I really like the main character art and the enemy art. I also think the platforming feels pretty good. Shooting the laser attack also worked well. I also like how big you were able to make the levels! 

For feedback, I have a few things. The melee attack feels weird to me. Since there is no animation for it, I have a hard time seeing what/how far I am actually attacking. The character controller is a little floaty. I saw in a video about making good platformer controllers that to fix this feeling a character should experience gravity at an increased factor, but only when falling. So once they jump reach the peak, then switch the gravity to the heavier fall gravity. It allows your jumps to feel jump but your player to feel like they are under control. 

Fun submission, good job!

Thanks! I went and watched your stream. I was rooting for you and felt dismay when you and the audience reasoned that the batteries would disappear if you defeat all of the bad guys! If you hit them enough times, they disappear and you can collect the motherboards.

That's great feedback about the character's falling and gravity level. I don't know anything about the programming side of things, but yeah when I have played these kinds of games, the physics of the jumping feel about like what you described. Come to think of it, the hardest or most frustrating part of the boss battle for me was the feeling that I was suspended or floating in air--felt like I had no control while I was being shot at.

Thanks again for playing!