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(4 edits)

After using the 0.2 nightly build (version 72, Windows 7) for a few hours, here are some suggestions that came to mind. Small things, hope you don't mind, work mode switched on automatically the moment I faced a brand new UI to play with. :)

UI SUGGESTIONS

  • When zooming in, either maintain the current central point, or center in the middle of the drawing area by default (one now ends up in top left corner, which is far away from any content especially with large zoom-in levels).
  • Consider placing the zoom control in more central position in the top toolbar. Now its position at far right is not in line with the natural work flow. Alternatively, add shortcut for zoom (e.g., Ctrl + Mouse scroll).

HAIRSTYLE SUGGESTIONS

  • It might be worth it to separate bangs from the rest of the hair into separate entities, so that a complete hairstyle would be a combination of a separately selected basic hairstyle and separately selected (optional?) bangs style, bangs being placed "on top" of the basic hairstyle in the picture. This way there would not be need to create a separate complete hairstyle entity for each basic style + bangs combination.
    • --> So instead of having, for example, hair styles "Long (Straight Bangs B)", "Long (Side Parted Bangs)", "Long (Three-Parted Bangs)", "Long (Straight Bangs A)", "Pigtails (Straight Bangs B)", "Pigtails (Side Parted Bangs)", "Pigtails (Three-Parted Bangs)", and "Pigtails (Straight Bangs A)", you would only have basic hair styles "Long" and "Pigtails", and then separate bangs styles "(Straight Bangs B)", "(Side Parted Bangs)", "(Three-Parted Bangs)", and "(Straight Bangs A)", any of which could be combined with any of the basic hair styles. The more basic hair styles and bangs styles there will be, the more efficient this combination method becomes. 
  • Please do add braids (single & double):

     

CLOTHING SUGGESTION

There are less outfits by far in 0.2 than there were in 0.1.7b demo version. Is this because of the new Advanced color option for clothing? If the advanced color option makes creating clothing much more complicated, consider making the Advanced color clothing available only for a few special items where it really makes a difference (in my opinion it may not be terribly needful for many basic clothes, default shadows and highlights usually suffice fine). Large selection of vastly different clothes is essential for this kind of software, so it should be as easy as possible for you to create more. :)

Keep up the great work!

Hi, thanks for the suggestions!

  • Zooming: Maintaining central point is already in our plans, but we totally forgot about ctrl/command+scroll thing. Thanks for reminding us that!
  • Hairstyle construction: We'll be adding an 'advanced' option with exactly that kind of functionality. Expect it to land after 0.2.x.
  • Library catch-up: Advanced color is the main reason we are redrawing everything, but we also seizing this moment to re-adjust body proportions and the like; that's why it's taking a longer time. Currently we're not really satisfied with the overall art style produced in the stable version, and we have been taking references from our favorite digital artists (i.e. @rosuuri, @sayori_nw, and @Tony_T2ARTWORKS to name a few) for 0.2.x.

Glad to catch your interest and hopefully we'll be able to implement these as soon as possible :)