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As Zment pointed out there’s a bit of a lack of knowing what’s going on besides endlessly exploring screens. So I wasn’t really sure if there was a goal per-se.

That said it was really fun to run around and shoot things, I loved the little dissolving call effect on the projectile.

Also knowing this is a custom engine that you’re making is impressive to. Besides mirroring the points made by Zment the only other suggestion I would have is perhaps a visual indication on screen of how long the current random influence will last, but that may have been omitted intentionally, I found myself walking face first into a few enemies because the slowdown ran out when I wasn’t prepared.

All said and done though, great entry, fun to play with and very impressed with it being a custom engine. Great job.