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(1 edit)

i really liked the concept and story plot of this game. The game being a horror game while still having mind puzzles to solve the quests really keeps the player intrigued. The environmental setting is perfect and the sound of the game are spot on for making different situation feel differently, they make the player be on edge for what is about to come. What i  didnt like though was the control type. even though the game was designed for windows or a pc platoform, it was designed keeping the controller in  mind. which i felt was something which can be imporved. also the camera angles for the game and the axis of the character needs improvement. The character feels too stubborn to move around. and because of the frequewntly changing camera angles it can become quite difficult to move in the direction u want to. The graphics could obviously use a lift tho these ones get the job done just fine too. In all  a great concept with a great stroyline to keep  a person wanting for more. A little more efforts on execution can help this turn into a great game 


Aviral Srivastava (Vellore Institute of Technology, Bhopal- CSE Specialization in Gaming Technology) 

(1 edit)

Now first of all I will say that controller is a focus for me, that is how you played these games back in the day and I think it's important to the feel to maintain this so this is not something I plan to change. Are we intending on improving the keyboard experience on the other hand? Yes. The big planned improvement in that regard is remappable keys but aside from that I am not sure what else to do. 

 

By the sound of it, you're not very used to tank controls which are a necessity of fixed camera angles or even more control issues arise (not even mentioning the authenticness of such controls) We do plan to look into camera-based movement but such a task was far too large to fit into the demo, so that should be able to help those who are not used to tank controls. 
 

"The graphics could obviously use a lift" I am not really sure what you mean by this. If you mean the UI elements then true, I am happy with the inventory menu but some of the other elements could do with some more work. If you just mean the general visual style of the game... I don't know what to tell you, this is a retro 3D game, this is what you are going to get 😂 There is an option to turn off pixelisation if that is what you want but that is all you're going to get in that regard. 

I am not sure I appreciate the implication you have that this was created with a lack of effort but I will give you the benefit of the doubt in this due to English clearly being a second language here. I can tell you that we have put in all of our effort in this demo but time constraints are a limiter. As we move towards full release now, we will be able to put in all our effort and the benefit of time to make this the best game it can be.