The isometric art assets definitely give this game a unique identity, but I had a few issues that kept me from enjoying this game:
- The transparent text boxes made text really hard to read
- The battle system seems like it was only slightly modified from default (skills like dual attack and strong attack make an appearance and seem to be unchanged from the default values)
- Weapon animations don't line up with the characters using them and do not match the game's overall art style
- The writing was pretty rough
- Random invisible walls (see screenshot: I can't go up even though there's a bunch of blank space here)
Being able to tame monsters is a cool concept and I would like the game to do more to explore it. The game's compact nature made the current implementation acceptable, but it would be neat to have more choice around it. For example, a Pokémon-like system where you have to damage the enemy to a certain amount in order to capture it.
This game is a fine first attempt and I hope you continue to improve your skills!