Haha yeah I had tried to slow the skeleton down to encourage not running through rooms but it turned out to just feel so slow that it wasn’t fun. I think in future I’d focus on getting in mechanics that I didn’t get to this time around, like cracked walls that need to be blown up by the wizard to open some pathways, and things like that to really make use of the individual character types. But that meant allowing enemies to leave their rooms which I didn’t get time to sort out :D
Thanks for playing, glad you enjoyed it.