Absolutely awesome art and animation. In term of gameplay it's good but it miss the theme a bit i found. It's more getting fatty than evolve. I think that if you change of color and of type of shoot from shard 10 and shard 15 you would have been better on this point. Also a small thing but as we don't know what kind of asteroid give shards we don't try to put ourself in danger to get them so we play dady way no risk small amount at a time but finnaly get to the end. The same with the shard that stay in place once they spawn. If you make them go to the left it will put some kind of emergency feeling and ask to player to take more risk. So it will be more exciting to go to the end of the game. By the way the end visual effect and pixel art is gorgeous.
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You are welcome. If you got a bit of time i would apreciate to get your feedback on my proposal. : https://itch.io/jam/xanderjam-3-spring-jam/rate/989211