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(+1)

it is actually intended for top-down 3D because that's the game I'm currently working on ๐Ÿ˜‚ it should work with any meshes. The demo uses quads, but there's no reason you can't use a sphere or something else!


It uses DrawMeshInstanced, not InstancedIndirect. Couldn't get indirect to work before the jam, not going to have time unfortunately! That just means there's a cap of 1023 bullets per manager. I don't think you should need that!