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(1 edit)

Right, suppose i may as well put up something little here about the changes.

I've filled out a bit more on the character generation life-path and changed a certain irritation about the Adolescence phase, namely fleshed out a bit more precisely the Guilded caste. Now attaining Mastery of your craft actually has some consequences. 

I also started filling out all the crapton of occupations with their skills, supplies and descriptions. (i tells you, it's daunting looking at all that and just sitting down to fill them out one by one.)
Now, Clergy are an social stratum of their own and this will need some fleshing out. Still not sure about Vices and Virtues.

I've gotten a bit more new art from my wonderful artist buddy, namely the Fenkarl, hobbit/elf hybrids.

Trying out new things with the die action pool and have added some better explanations for it.

Added tiered ability score traits.

Expanded Character Advancement.

Reworked Attacks of Opportunity.

Made Blunt weapons less lethal. They punch through most armor now, but don't inflict as deadly injuries as the lethal puncturing and cutting weapons.

Thoughts for future:

- gonna need to test mounted combat properly.

- Armor balance.

- More diseases and poisons.

- Is fatigue necessary?

- further finangling of the action pool.

- Character sheet