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(2 edits)

I think training mode could use a few more features namely; frame data, playback recording, reversal actions that the dummy can do.

I like the artstyle and the gameplay that you're going for but I have two questions. Is jump in while blocking too strong? I might be wrong but I don't see anyway to call out jump in blocks as I don't see any air grabs or air unblockable attacks to punish jump in blocks. Is it intentional that we can't combo off of RC outside of the corner? (At least I don't know of any combo off of RC as I'm not very good with finding and making combos)

Also I would prefer it if there was input buffering that allows players to immediately dash after a grab. 

(+1)

Thanks for the feedback! As of now, I believe there is a playback feature mapped to R3 if im not mistaken. And you posed an interesting issue concerning how strong air blocking kind of is. Work will be done to balance out air blocking, ideas including air grabs are currently being tossed around. 

As for RC, it is possible to extend combos with it even outside the corner. And for throws, the idea, at least for Dhalia and Achealis, is to score a knockdown with the option to RC and do whatever you want off of it.

Thank you, I found the Recoding function. (it's mapped to L3 but that's a non-issue) With the recording function, would it be possible to immediately start recording as soon as you hit an attack button or any other button besides L3? I quite like this little feature in E's laf 2 as it removes the little window in between pressing L3 and your desired buttons. 

With the throws, I think they are working as you intended. It's just that not having a dash buffer makes it a little harder to chase the enemy for Oki after Dahlia's throw as it throws the opponent really far. If the intent is to make it possible to screw up Oki then it's reasonable given the dash momentum that gives quite a bit more Oki pressure than games without but if the intention is not to add an execution barrier for the strong Oki pressure then please consider adding some input buffers after throws.

Anyway thanks for replying and keep up the good work.