I think training mode could use a few more features namely; frame data, playback recording, reversal actions that the dummy can do.
I like the artstyle and the gameplay that you're going for but I have two questions. Is jump in while blocking too strong? I might be wrong but I don't see anyway to call out jump in blocks as I don't see any air grabs or air unblockable attacks to punish jump in blocks. Is it intentional that we can't combo off of RC outside of the corner? (At least I don't know of any combo off of RC as I'm not very good with finding and making combos)
Also I would prefer it if there was input buffering that allows players to immediately dash after a grab.