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The game does make an attempt at humor and I like games that do that, but I'm afraid all the silliness and metal music is not enough for me to warrant a full playthrough. I only got up to the village.

The combat needs more consistency. Like you know how when you grab a bazooka in a game and you fire it at a soldier, you would expect it to do a lot of damage. You never expect it to do zero damage, do you know what I mean? If your going to give me a kooky dance attack to attack all the enemies at once, at least make it feel like it's going to do some serious damage each and every time, don't just let it do a sliver of damage because then it would feel like I am wasting it.

I like how you have a wide variety of enemies, I'm not sure if certain enemies respond differently to the attacks, it looked like the werewolf guys with the guns were easy to kill if you used a sword on them.

The bullet catching mechanic is really interesting and that could lead to some strategy in some scenarios, maybe you should play with it more too. 

I have a few other nitpicks.

The gun is also easy to miss because it's blocked by a tree, I actually almost missed it my second playthrough.

I don't know what the moonshine does. Is it a powerup or a gag?

This is also just personal preference, I would have the turn keys on Q and E, not A and D. I'm so used to strafing with the A and D keys.

That's it. I hope I wasn't to harsh.

Thank you for reply! Moonshine rises max health. Yeah, i need to make some stats messages (like 'max hp rises up'). After jam finished, i'll polish it all.