We will give the combat a little more variety in a future build with enemy hitboxes moving around and changing shape so it feels a little less like pong - just wanted to try and add a new mechanic that we hadn't seen before in other games. That said I really liked your approach in Freebooter of SPLORR with the deck of cards as well - new and exciting mechanics are always a gamble but are one of the things that make game jams fun for us code monkeys :D
(This comment freaked out on itch.io for some reason, so had to delete it and post it again - wierd!)