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(+2)

Thanks for the reply!

I kinda got it to work but I think the material inspector is different for me since I can't see the rendering mode or alpha cutoff option, the reason for this might be that I'm using the URP, instead of the normal pipeline. This might also be the reason that I only can see the inside textures of the trunk and the leaves kinda look weird. But I'm not quite sure because I'm just a beginner at this kind of stuff haha.

(+1)

I'm not familiar with how URP works, but you need to basically disable texture filterings to make it look like the screenshots.
And the problem with the trunk, that's the issue I mentioned, you just need to download the pack again because I fixed it yesterday, I acidentally left the normals facing the opposite side, but now its facing the right way.

If you need more assistance feel free to ask ;)