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Impressive amount of world building given the time limit! I like the style of the game, but would echo some other comments I see here regarding the proximity of enemies during combat - shame to have nice models so far from the camera! 

I found the way the player slips into an unoccupied space on the grid an interesting way for the dead mobs to still retain a set place, but in practice being unaligned from the centre felt strange, I'd rather walk on the dead goblins face and stick nice and central I reckon!

Nice work :)

(+1)

Thanks for taking the time to play it! I've adjusted the grid behavior and camera positioning for post jam releases. Lots of good feedback!