Impressive amount of world building given the time limit! I like the style of the game, but would echo some other comments I see here regarding the proximity of enemies during combat - shame to have nice models so far from the camera!
I found the way the player slips into an unoccupied space on the grid an interesting way for the dead mobs to still retain a set place, but in practice being unaligned from the centre felt strange, I'd rather walk on the dead goblins face and stick nice and central I reckon!
Nice work :)