Upload your save file please or send it to me at sadambober@gmail.com
Save files should be here:
C:\Users\*username*\AppData\LocalLow\Glitch Pitch\Idol Manager\data\story_mode\*groupname*\
I think it happens when you enable the custom idle portrait mod. I have tried some mods.
ArgumentOutOfRangeException: Index and length must refer to a location within the string. Parameter name: length at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in <e7ebd2aff7ec4d2997ffaa9e45e105f8>:0 at Date_Popup.Progress_Text () [0x0000c] in <d693c2543c4d487dbb10f3fbb6cb3100>:0 at Date_Popup.OnClick () [0x00049] in <d693c2543c4d487dbb10f3fbb6cb3100>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <eea339da6b5e4d4bb255bfef95601890>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <eea339da6b5e4d4bb255bfef95601890>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <31499a9e82f44898b6f76eec2bb10669>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <31499a9e82f44898b6f76eec2bb10669>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <31499a9e82f44898b6f76eec2bb10669>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <31499a9e82f44898b6f76eec2bb10669>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <e7ebd2aff7ec4d2997ffaa9e45e105f8> Line: 0)