Cancelled
Been a while since I've posted, but as you'll see from the title I've indefinitely cancelled Delvedown. The alpha never got around to being released for testing as the game just wasn't up to scratch. I spent a solid week or two playing it and it just was not fun. It was too derivative, frustrating and the code is a God damn mess.
The game was originally supposed to take 3 months which then grew into 6 months and now nearly 9 months. 2 of which I spent moving out of my old house and into a new one with no access to a pc to even attempt to continue development. In this time I've pondered on rebuilding the game, rewriting the code or even starting from scratch. But I've finally settled on cancelling the game. Although it sounds inherently negative, I think it's the best thing for me right now. I need to reevaluate what I want to do as a game designer and exactly where I want to go and Delvedown was not representative of a road I want to travel.
In conclusion, I'm both happy and sad I cancelled the game. A weight of sorts has been lifted but now a void left in its place as I have no way of making games at this present time. I'd like to thank everyone who signed up for the Alpha and to everyone who supported me through this.
Thanks!
-Dan