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Such a great concept, I really enjoyed figuring out the different routes for all the characters, well done!

The only thing I wondered about was the long waiting period before you can go for another security breach. At some point I just had to wait a minute without having to do anything else, even though all the guards were back at their positions which broke the flow a bit. So I just wondered if that design decision had a specific reason regarding gameplay?

Thank you for the nice feedback, really appreciate it. The two-minute cooldown was just a way to make sure all NPC´s are back at their original positions, but thanks to your comment we tried around with a one-minute cooldown, and everything seems to be working nicely. This Change will be included in the next Update.

Thanks again for pointing it out to us!

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Sure thing, keep up the great work!