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(+1)

really love this! There were a few bugs in the battle system when I played, like Brigand not being able to move at all in any battle I entered - or monsters not being recognized as attackable (this would change after a few turns); but overall I think this was a really cool use of VX Ace! Congratulations on your submission!

Feedback:

  1. The changes in perspective are really jarring, and when walking on the isometric maps it almost looks like they're clipping or something.
  2. It feels like there are a lot of commands in battle to start - I think you should ease your player into learning/using new skills. I felt like everything did mostly the same thing but I had 6 options for that same thing - y'know?
(+1)

Thanks so much for your feedback!! It is great to hear that you liked it!

That's frustrating about the bugs in the battle system... As brilliant as the GubiD system is, it's still has a few bugs and it's not receiving updates and there's no real support out there.  And then, the bugs aren't the same every time! But I'm glad you were able to get through it.

As for changes in perspective: Did you mean when you use Q and W to rotate? Or that it looks like clipping when you don't use Q and W? I just wanted to understand what you meant so I can fix it right.

As for skills: Building skills is a place I can improve. Thanks for the feedback! :D

(+1)

I didn't know you could rotate the camera actually! I more meant how your maps go from top-down to isometric - it can be a little jarring. 

GubiD has been releasing TBS systems since XP but they've always been buggy/laggy - I feel like they get better every time though!