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(1 edit)

Oh no, I actually love it. My game has the exactly same shader you use, and it honestly would look fantastic on the Vita.

Problem is that with the way I do the ports, shaders cannot be ported easily, and the CRT shader is too heavy on Vita's GPU

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Oh really? I guess I had too much faith in the Vita's GPU. Must suck a bit to be limited in what you can port then.
Buuuut tbh, decent art should be able to stand on its own without fancy shader work anyways

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Released! https://vitadb.rinnegatamante.it/#/info/648

I had to code in gamepad support and a reset button, but other than that it was pretty straightforward

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That was fast :D You're doing great work, makes me very happy to see more DLs on any platform

So I'm curious about your process a bit. Seems like avoiding heavy shaders, having gamepad input, and not using much text drawing makes for easier ports - so what do you do if you want to port something that relies on a lot of text like an RPG?

Avoiding heavy shaders like CRT is kinda of a requirement, but overall there's no way to port GMS 2 shaders yet (Working on that), so even if the Vita could handle the CRT shader perfectly, I don't have a way to port it at all. 

Text is never a problem. The only game that gave me problems is Warlord, but it's due to a text parsing issue. It converts the newlines to an square and it doesn't, you know, break  the line. I find this rather strange and I'm not really sure why it's happening at all.