Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very happy that it's finally here but.

For me it doesn't crash instead just generating pure water worlds with everything being ocean in preview and giving me only ocean starting points that do not really work for starting a game.

https://www.dropbox.com/s/yxeyr3ht8otxc7b/Arthe%20The%20Island%20Of%20Standing.x...

Also saved one of the maps just to see if the save data is anything different but as you can see there is literally just Water/ocean.

So I continued by playing around with the files and I think the noise maps have some problems. I deleted the ocean biome from the files and now I live in a world with only deserts and mountains.

Alright played around with some of the files and finally created a somewhat working Version for me.

https://www.dropbox.com/s/c1qcglqhmqc37qc/Twonky%20Fix.zip?dl=0

For everyone with the same Problems that I'm having just put it into your mod folder and load it. I deleted the ocean and sand biome and added limestone and copper to grasslands since that is the only biome that can generate so this way you can play around with everything in the game. The map just looks pretty ugly since there is only grasslands and weird River/Mountains.

Hey thanks for the fix Twonky, I can at least see something now.

Still lots of bugs though, will take some time to get through all of them I think

(+1)

I played around some more and actually found the bug. I noticed everytime something in the files said 0.75 I noticed it acted like it was actually 75. So I decided to go through the files and exchange every "." with a "," and now it works without a problem and a lot of bugs that I found are resolved at once.

https://www.dropbox.com/s/8flbqnoh6gu4njs/Better%20Fix.zip?dl=0

Here is the REAL fixed version. Worldgen works and roads can now be used without the player dying of old age.

(1 edit)

Thanks for putting out a fix while I was asleep.

I think the root cause is a culture issue when loading the mod files. Here in the states the culture (as a programming term) specifies periods for decimal points. I'm betting that where you live the culture specifies commas. I'll work up a proper fix, but it may take until tomorrow (real life concerns).

Yes that's it, ain't the first time this has happened.

Also a little question. Is it possible to destroy/capture maskling settlements yet? And if yes is there a period I have to replace involved?

Settlement capture and destruction is planned for the Conquest Update, which I plan to start work on as soon as the 2.0 bugs are ironed out.

Okay, found a better fix than using Twonky's mod. This is for people who live in regions where commas are used for decimal place. Instructions are for Windows 7 but probably apply to different Windows.

Go to Control Panel -> Region and Language.

Change the Format to some type of English, or else it probably also works if you go to Additional Settings and change the Decimal symbol to "."

I got the samm water worlds