Devlog #2 (Chapter Player Movement):
So aside from constantly looking for networking solutions, I've been busy today implementing the singleplayer. I've decided I'm going to implement a grappling gun, and for that I want to have a super responsive and smooth rigidbody movement controller. I've been struggling a lot with stuttering movement, but finally I managed to implement basic movement on a rigidbody controller without any stutter.
Tomorrow, I'll hopefully get to work on jumping, more movement finetuning, and perhaps even the start of the grappling gun!