Well, I found some free time, so here's a big big batch. I'll probably chill with cards for a while now, haha!
LEVEL 3 - CATOPUS
(PSSPSSPSS): Rats and Fish of Level 0 count as Level 1 when sacrificed to play this card.
CONSUMER OF FISH: Deal lethal damage to a Fish.
DEVOURER OF RODENTS: Deal lethal damage to a Rat.
A more specialized theme counter. I wanted to do some edited cat photo card and this was the best I thought of!
LEVEL 3 - GORGOBLIN
(HEAD OF THE GORGOBLIN): When defeated by an opponent, they may give the STONE GAZE action to one of their cards by attaching this card to it.
STONE GAZE: Choose a player. All of their cards of Level 1 or lower become Level 1 Materials.
I always like figuring out how to adapt gorgons into game mechanics. Made into a goblin for some extra flavour!
LEVEL 0 - EJECT BUTTON
(KEEP IN MIND): When you play this card, attach it to another card. This card cannot be targetted by attacks.
(OUTTA HERE): If the card this is attached to is defeated, instead return it to your hand and sacrifice this card.
I could swear I saw a card that did this somewhere, but when I checked again I couldn't find it. Maybe I imagined it. Anyways, classic failsafe effect!
LEVEL 6 - RED DRAGON
(YOU'VE GROWN SO MUCH!): You may sacrifice just a Baby Dragon to play this card.
SNEEZE: Deal 3 damage to one card, and 1 damage to any adjacent card.
I guess baby dragons may change color or something! The wording is a bit off I think, if anyone has any suggestions I'll happily take them!
LEVEL 1 - RED HIMARK MARKER
"PAINT": Target card you DO control becomes red.
(OH HI MARK): Nullifies the effects of The Mark's (MARKED FOR DEATH) for the player that controls this card.
Silly card for a silly joke and a very specific deck. Dunno if its cool using a brand but I think some other cards did so I'll go for it.
LEVEL 0 - SEED OF POTENTIAL
(WHAT COULD IT BE!): At the end of your turn, put a counter on this card.
SHOWTIME: Sacrifice this card to play a card of equal or lower Level to the amount of counters on this.
Another card that serves as Sacrifice mulch, but doesn't actually contribute the levels until it pops. Needs to be protected!
LEVEL 1 - DEATH
(UNDEAD): This card is undead.
ACCOMPANYING: Discard this card, and discard an opponet's card.
(ONE OF MANY DEATHS): This card cannot be discarded except through ACCOMPANYING. If it's defeated, it's instead shuffled into deck.
Keeping the Tarot theme, Death! Obviously the idea lends itself to be OP so I tried to make a simple gimmick instead. Also its second passive's title is meant to not discourage other people of making their own versions of Death! Would be greedy to claim all of the potential properties to myself!
LEVEL 3 - SEAN
YAWN: Choose a card. Turn it sideways as it falls asleep until your next turn. It regains all Levels lost to damage.
SEAN-CE: Use an Action from a card in your discard pile.
The idea of just a dude being a card ain't a new one, so I stuck some effects I thought interesting into this person, who does not exist.
LEVEL 3 - NAES
(NAESTY FELLOW): Whenever a player performs an interaction with this card, they discard the top card from their deck.
OPEN-MOUTH CHEWING: Choose a player to show you their hand, then discard one card there, of your choice.
Bound to happen when a dude is introduced, their anti-dude. This one is very quirky with discards, and what defines an interaction is bound to cause confusion (just as NAES intended).
(Edit) EVIL LEVEL 3 - NAES
Same as regular NAES but uses evil Levels, which I started messing with a good while after. Basically you need to remove from game 1 card from your discard pile per evil Level required, but no sacrifices are needed.
LEVEL 0 - THE LOVERS
(AMIDST THE CHAOS): This card cannot be defeated. When this card enters play, choose one of your cards and an opponet's card of equal or lower level, and put them together along with this card. They can no longer be controlled. If either is defeated, both the remaining card and this one are discarded.
Third Tarot card! Now you can have your own enemies-to-lovers. Most likely serves as a two-way method of making a card's passive into a "field effect", as not being controlled means the opponent won't fear its actions, therefore less likely to attack. But who cares! It's fun flavor!