In addition to the things said below...
*Your projectiles penetrate walls.
*Having extra logs is misleading. I thought I needed to gather more logs for a bridge, not a raft.
*If you had scrolling inputs coming towards your menus, it would be more obvious that the magic was a rhythm game instead of a set of options.
*Controller input works for movement and nothing else. Might want to disable it so people don't get the wrong idea.
Congrats on making demo day, VLCwizarddev
Viewing post in Wanderfall Demo (1) jam comments
You make some good points and I thank you for the feedback, it means alot to me that you'd take your time to play it.
But the magic isn't a rhythm game, it's simon says (hopefully adding music cues and different colouring will help highlight that)
I can't disable the controller input stuff as it's just defaulted to wasd is seems, I haven't enabled any sort of controller input it seems to be back-end engine stuff.