Hey Bytes,
I'm looking at using libGDX to make a 2 player co-op (1 player mode too) puzzle platformer (probably challenging/hard style)- I have a code base started, but lots of coding (as in the majority) and level design to go. I do some work with a local artist and sound studio. Not 100% sure they're in for this Jam, I've started - and I'll talk to them this week.
Anyway if you're interested, I hope to get the project into github this evening. Have you built anything with libGDX before?
My toolset is typically libGDX, Tiled for map/level design, and TexturePacker for building the sprite sheets/texture atlases. I wrote some standard code around libGDX for game layers, game sprites, controllers, and animations (I didn't use Scene2d at the time).
Anyway if you're interested let me know. You can also fire me an email at grant@fivemedia.ca
- Grant