Ok, well no worries- if you're still interested based on this rough idea, I'm happy to collaborate and we'll see how it all works out! Yes, a lot like Thomas was alone actually- I hadn't clued into that until now! I think with the power unit mechanic, and I'm hoping to amp up the difficulty and have a mix of levels where some it's a little more speed driven/twitch, so a mix of puzzle, co-op, and some speed/twitch levels- and maybe even a boss of some kind (or a special type of level), it'll be unique enough.
I'll get something up on github late tonight, including a level or two (place holder levels) - but it'll give you an idea of how levels are built and objects are added and used in the levels. From doing a few platformers in libGDX I have a decent pattern that is pretty simple but works.
- Grant