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Ok, well no worries- if you're still  interested based on this rough idea, I'm happy to collaborate and we'll see how it all works out! Yes, a lot like Thomas was alone actually- I hadn't clued into that until now! I think with the power unit mechanic, and I'm hoping to amp up the difficulty and have a mix of levels where some it's a little more speed driven/twitch, so a mix of puzzle, co-op, and some speed/twitch levels- and maybe even a boss of some kind (or a special type of level), it'll be unique enough.

I'll get something up on github late tonight, including a level or two (place holder levels) - but it'll give you an idea of how levels are built and objects are added and used in the levels. From doing a few platformers in libGDX I have a decent pattern that is pretty simple but works.

- Grant

great :) i'll take a look at it 

Hello there grant, my name is John. I was a part of the libgdx jam that your clone game was also a part of :)

I havent really ever worked in a team where i wasn't the only programmer and I think it would be great to gain that sort of experience.  Most of the games on my page are made using libgdx. Most of them are more prototypes than anything but work for the most part lol. I also worked on a game with my younger brother which i coded in libgdx. It can be found here;

Let me know if i can be of some use :)