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Thanks for the detailed feedback!

I definitely agree that some of the late game combat is too dependent on RNG; I plan to address this in a future release after the Jam, along with some bug fixes and a randomizer mode.

One of my self imposed challenges as a developer was to not use any plugins and try to achieve the best combat possible with just the vanilla engine. Re-balancing Confuse, Counter/Reflect, and some of the spell damage scaling is definitely on my radar once I add scripting into the equation.

Say, just curious: did you run into the same final boss encounter that Drifty did on the stream?

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It looked like the same boss. Same dialog, same Goddess.

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Oooh played again and was super strong Fought a new boss! How many are there? I'm not sure what it was that made the different scene. I found the secret room (It's a secret to everyone) - nice hint there. I also beat all 12 monsters in the last room. Very cool game! I enjoyed being OP Mage the most.

Yes!!!

I'm glad you mentioned the secret room and alternate ending - was worried nobody was going to find those for a while haha.

So there are two final bosses, and the second one triggers based on whether you "learned the lessons" (E.G. how many lore objects you interacted with). It's easier if you find Room 9 but you can pull it off either way if you're super thorough.

I had a lot of fun with the mage build, too. Did you use the crowd control spells at all?

Thanks again for giving it another run and sharing your perspective. 

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Oh crowd control spells were doooope. I loved the feeling of killing 3-5 enemies at once.  I can't predict the ratings of others or the judges, but this is my pick for favorte game of the jam!