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(+1)

Really great game.  Good job!  I only had two complaints.  First, starting back at the beginning after every death was a hassle.  I didn't want to walk back through empty rooms over and over again.  The controls were good and felt responsive during combat, but I don't think they were well tuned for quickly running through empty rooms.  That's not such a bad thing, but it just made the restarting from the opening room worse.  I think just restarting from every boss would be much better.  The other complaint I had was twice I had cleared a room, opened the treasure chest, but left the room and died before going back to it.  This means I lost that level up.  Thankfully you had the foresight to put in more powerups than needed.  This might sound like it was just my fault, but both times happened in a room I could enter and kill all enemies/shoot chest to open, but couldn't physically reach the powerup from that entrance.  I don't think that was a good design.

I hope it doesn't sound like I'm complaining too much.  I'm just trying to give some constructive feedback.  Overall, I thought it was a great game and I spent about half an hour to clear it.  I did not see the Zelda inspiration until I read that in the description after.  That's a good thing, I would think.  I'm going to go check to see if you have other cool games on here.

(+1)

Thanks for writing such a good detailed feedback, ThrashCaptain!

The more I think about your idea of making boss fights work like checkpoints the more I like it, token count willing I'll try implementing that in the near future.  My thought initially was that restarting at the very beginning was a natural time punishment for dying, but getting a checkpoint as a reward for destroying a boss sound like a good reward for the time invested on it.

As for your the other case, I noticed the flaw when I was developing it, but thought it wouldn't be as prominent as this only happens in one room.  I'll try fixing that as well somehow.

Thanks again and definitely check out my other games here on itch.io, would be great to hear what you think about those too.  :)

Jose