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As I continue to watch YouTube demos I'm increasingly impressed with KB's work.  Like, it seems all there!

But I'm encountering Info Overload from three separate game status displays, in different font sizes, addressing separate info sets, scattered to the corners of the screen.  Hashtag: distraction!

Strikes me these ought to be completely consolidated into a single comprehensive screen. 

I really like the pop-out displays for Victory Conditions and the like, and I'm suspecting users would like to see unit, city, or command info at certain times, and not at others, and those slide outs are sexy.  The screen borders are exactly the place for these.

But I also value the classic status bar at top left.  Body memory takes my eye there for summary unit particulars like name, current orders, strength and damage.

The larger pop-out could duplicate this summary info but also also contain Unit Order History, Originated at____, and other Unit info, such as name changes, latte preferences and the like.

Selected City Info would appear on the same slide out, summarized in the status bar, Name, When Taken.  If an enemy city has been sailed past or flown over by your planes or satellite, intelligence reveals what it's currently manufacturing and its timetable.

Command Info would appear there with a function summary, plus any keyboard shortcut assigned. Those are identified here as "key bindings."

Player profiles would appear here too, for network play.

But the main point: reduce visual clutter and train the eye where to go for all info.

Any thoughts?

My .02