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Wow, this looks slick! Will it work with Studio 1? If so, I'm now torn between continuing to follow your tutorials for dialogue and just being able to skip that and get on with the rest of the game by just using this! Eep! :)

Thank you! I've just uploaded a version for GMS1. Haha, that's always a tough choice. But feel completely free to just use it and go ahead with your game, especially if you're relatively new to coding - this one just about did my head in to make with all the effects and optional arguments and blargh. 

Too many people hit roadblocks in their development and quit projects - I think you should just use whatever you can to make progress. And feel totally free to contact me if you have any troubles!

Thanks! Even though I've not yet decided whether to use this or use your tutorials to build my own system I will try this out as well and see if I can get it to work and manage to customise it to how I'd like :)

The only thing is, I've never imported anybody else's assets/projects before. I remember attempting it once and completely failing, whenever I did 'import' it just opened closed my current project and opened the downloaded assets project on its own. Do you know how to import assets into an existing GMS1 project? Also, if you were to update this project after I'd done so, would it be very difficult for me to get the update, or would I have to do re-do every step again and any changes I'd made.

Thank you!

Ps. I like how there's the option to answer people/choose replies. :) I think that aside from the option to enter text (I was going to have an option to name a cat and have the cat's name be referenced occasionally) this has everything. :) In fact, it's probably not worth the hassle of me even trying to figure out the cat thing since I'd probably only be using such a mechanic once or twice. Maybe I'll just have its name be multiple choice! xD

Also, this entire page is well put together. Like the nice gifs, were they easy to make? :)

Ahh yeah importing things into GameMaker (both 1 and 2) can cause quite the headache. There is a way to import things into a pre-existing project as a resource via the marketplace, which I have done for the GMS2 version, but unfortunately I don't have a GMS1 license to upload to the marketplace. So the next best thing would be to download the demo, and then add the assets to your own project by (for example, for an object):

Right click on the "Objects" folder -> click "Add Existing" -> Locate the folder where the demo .gmx is -> objects -> open each object.

Unfortunately this manual loading takes a bit of time, but I'm not aware of any other method (I would love to be corrected though!). 

Haha yeah I love dialogue options! There could be a way to allow text input at some previous stage, that is saved into a variable, and then you can add THAT variable to the string (you can piece strings together like: "my cat is named " + cat_name + " and they're adorable!".

Thanks so much :)! To be honest, I'm pretty terrible at making gifs. I use GifCam to record them - though half the time they come up with weird pixelation or distortions!

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Arghh! Itch.io never seems to tell me when you reply to one of my comments! Not with an email and not even with a notification when I log in! I only realised you'd replied because I went directly to look at my comment again!

Ah that sounds easy for me to screw up, knowing me! :) Maybe if I import all of the objects (and sprites/sounds/scripts too?) to their own separate folder within my project it will be easier to see I've imported everything successfully. Perhaps I'll wait to try it until you do you update (I saw you mention an update in a comment above), because changing a local/global variable based upon a selected answer would probably be a thing I'd use. :)

I don't know much about uploading to the marketplace, but I know somebody who bought a copy of GMS1 through the Humble Bundle and then realised it's not for Macs and never used it and probably won't ever. I wonder if licenses can be transferred or gifted through Humble Bundle or the GMS website...  Maybe she'd be willing to do that. Although I thought standard GMS1 was free now? I guess I don't know much about how the  marketplace works, perhaps it's a different thing altogether! I think a lot of people still use GMS1? and your dialogue system looks like the best thing out there, so it's a pity it's not on the marketplace, but still really great that it's available here. :)

I guess with entering text, as I don't think it's an option in this dialogue system? I was worried that whatever text-entering system I created myself wouldn't match the visuals of this system, but I forgot that I'd probably want to restyle this system (even though it looks nice already) just to make it unique to my game, so maybe they wouldn't be so difficult to match up after all. :)