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PROS:

It's overall nicely visually appealing to play and the movement is very smooth as you move through the dungeon (though I'd appreciate the 'D' key allowing me to back up <3).

The procedurally generated dungeon makes for a nicely randomized experience that is different each time I play.

The music/ambiance isn't too intrusive and nicely sits in the background while I go exploring.

CRITIQUE:

I ran into several doors that were generated by the procedural dungeon that didn't seem necessary since I could just walk around them via a path one grid space away so that stood out as odd among the rest of the nicely organized dungeon.

The pixel art used for the goblin enemies clashed with the rest of the aesthetic since everything else seemed to be going for a more high-res aesthetic.

The combat with the goblins didn't offer player choice in how to handle the combat so it ends up feeling completely out of my control and less engaging as a result.

There's some distance-culling going on with some of the meshes, but that's nothing a good-ol' fog volume/plane can't fix (which could also help the general ambiance of a dungeon).

The music was actually quite good, but didn't seem to match the grimy dungeon aesthetic. It was more calming than anything else so I was almost waiting for a jump-scare that didn't end up happening.

(+1)

“The music was actually quite good...”

Thank you!