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This was fun. The sprites were nice and I felt that the music fit. I know you said prior it is royalty free but the choice was still a very good one. My run was done using only the regular shot and never switching gears or gun modes/using abilities and I was able to coast pretty comfortably past wave 50 on Normal mode for a final score of 4,638,325 doing nothing but backing up and eventually doing a slow turn circle to sweep in and pick up all of the drops. I did enjoy the idea that different colors of enemies restored different gauges (I assume this is the case. I only got to eventually see that green orbs filled health when I took my first hit at around stage 30).

To be honest I don't know how you can design the game to encourage movement beyond moving backwards and circling since that is an extremely safe and efficient playstyle but if you can I think you have a really good base game from which to build on top of. Thank you for sharing your project!

Thanks for the kind words! Survival mode ultimately isn't a focus, so I'm not sure if it will be cut or not, but the main game will actually have levels and things to maneuver around and places you can't go. As for pickups, all enemies drop the same pickups, but you only get the kind you need. As in, health won't appear if you are at full health,  which leads to more money spawning. So playing well and without using your superweapons means that you get more money to upgrade your stuff with. We'll see how it goes from here, but the focus of next demo day is to have all the base weapons in and try to get a level or two going, which should be more representative of the final game.