It's time for my first video update since starting this dev log!
These are the main features I am presenting in this update:
- New UI - I have been working on the UI and I designed the new buttons to control units and buildings. They might not be final yet, but I think they look much better than the old gray placeholders! Let me know what you think after watching the video.
- Defensive structures - this is just the beginning of a something that will be in development for a long time... but it's already possible to build walls in game! The design system is to improve, but it's already possible to build complex walls that automatically adapt to to the planned design. For example segments become a corner when 2 walls meet.
- Bigger map - the map I used so far was only 20x20 cells and it was fitting on a single screen. It was convenient for development, but I wanted to start to show more as this game will also be about exploration. For this update I created a 40x40 map, but I am aiming at maps that are going to be much bigger than that. I just need to implement map navigation/camera handling to get there, but that's what I am going to work next!
I need to decide on what else of the following 2 features I should focus the next few weeks of development:
- 1- defensive structures. Introducing upgrades for walls and towers.
- 2- new units and attack mechanics
I am asking the same question at the end of this video and I would love to get your feedback on this, so let me know what you would pick leaving a comment on YouTube or here.
See you next week for a new update!