I was pleased to play this action RPG. I did not have a game controller, but I managed well enough with my keyboard. On the control configuration, it mentions a "dash" function for its assigned key, but it seemed to make no difference. Is there or isn't there "dash" functionality outside of the speed power-up?
Running into an enemy's prolonged death animation/reskin seems to increase likelihood of drops, at least at the beginning. Was this intended? I liked the enemy variety, including the bosses. I liked that the fire attacks from the final boss actually razed the surrounding trees (and walking through those fires did not hurt one bit).
Some prior explanation about the health and money meters would not have gone amiss, nor would a more exact definition of the "holy" attack discussed in the shop items (Was it the star attack or just Eremiel's generic attack? It seems to be the latter). This is quite forgivable, though.
Sometimes entering doors can cause Eremiel to glitch onto the periphery of the area. At the shop it was OK since I was able to make contact with the door to exit and re-enter, but I had to fight the penultimate boss (I cannot remember that creature's name) twice since the garden literally locked me out of its boundary upon exiting the yellow door.
For some reason, only on the garden map did I notice Zepar's dialogue mislabeled as Eremiel's several times.
Perhaps the biggest problem was the initial loading, which took well over a minute just to get to the title screen. Even opening it a day after first playing was quite slow.