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I was pleased to play this action RPG. I did not have a game controller, but I managed well enough with my keyboard. On the control configuration, it mentions a "dash" function for its assigned key, but it seemed to make no difference. Is there or isn't there "dash" functionality outside of the speed power-up?

Running into an enemy's prolonged death animation/reskin seems to increase likelihood of drops, at least at the beginning. Was this intended? I liked the enemy variety, including the bosses. I liked that the fire attacks from the final boss actually razed the surrounding trees (and walking through those fires did not hurt one bit).

Some prior explanation about the health and money meters would not have gone amiss, nor would a more exact definition of the "holy" attack discussed in the shop items (Was it the star attack or just Eremiel's generic attack? It seems to be the latter). This is quite forgivable, though.

Sometimes entering doors can cause Eremiel to glitch onto the periphery of the area. At the shop it was OK since I was able to make contact with the door to exit and re-enter, but I had to fight the penultimate boss (I cannot remember that creature's name) twice since the garden literally locked me out of its boundary upon exiting the yellow door.

For some reason, only on the garden map did I notice Zepar's dialogue mislabeled as Eremiel's several times.

Perhaps the biggest problem was the initial loading, which took well over a minute just to get to the title screen. Even opening it a day after first playing was quite slow.

Thank you! I'm glad you enjoyed my game. Sorry that that door animation didn't behave for you for whatever reason. It's funny, I've run through that door 100 times and never had an issue with it. I'll look into it, though. As for dash, that was removed as it would have changed the dynamics of the game too much. My remove dash plug-in must not get rid of it from the keyboard config plug-in. Perhaps there's and option in there I can remove that with. 


There is a weird glitch where after you defeat a boss, the power up drops go as  little wonky and drop multiple of the same one more often for a short time. I didn't have much time to look into this one as it doesn't harm game play much. 


Yes, Holy is your default attack while Star is a power up and thus not affected by the upgrades. I must have got a little rushed and careless towards the end and not noticed the misnamed boxes. Thanks for catching that. 


As for the loading screen, I apologize for that. I actually almost left it off due to this issue as I created and testing my game on a very low powered computer and it happened to me at times too. The last thing I do on my project to is always to enable the MadeWithMV plug-in and for whatever reason, it's extremely un-optomized and runs really slow if RAM is low. I was hoping that most people would be playing on better hardware than I was using. I wanted to switch that out but was too afraid to try out a new plug in or event it in the final hours of the competition. 


Thank you for your review! I appreciate the feedback.