This game stood out to me because of its focus movement and attacking mechanics. I noticed that a lot of the game was the same throughout, but I didn't care since I loved finding out what this character could do. The way that you attack is very nice, and I love the small details like the particles that come off the ground as you hit it. Also, I noticed that you can even hit the projectiles back at the enemies, which was an awesome touch, and what I am assuming is what the perfect time part of the attacking system is (although this is a little unclear). As this game is unfinished, there were a lot of default and standard assets, but I could definitely see a lot of potential with the mechanics already established. Great work!