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(+1)

I'm blown away at how high-quality this demo was. The characters, background, and special effects are goregous! The art is amazing. 

I love the ablity to customize our character's personality and the chance to raise our stats. However, I'm not sure how effective the stat raising is. 

Each class raises two different stats (eg: caligraphy raises both quickness and composure). If someone wanted a "cool & calculated" character, they would take caligraphy for the composure but the quickness isn't needed. If someone wanted a "sporty rebel" character, they would want the quickness but maybe not the composure. 

In order to get our stats up in a way we want, maybe each class can raise +2 in a specifc skill? Or if we need to have 2 different skills raised per class, maybe they can be closely related. Geomancy raises both magic power & control, which I think is reasonable (unless someone really wanted a "weak power but strong control" character or vice versa). 

The way the game is set is just fine the way it is, but the characters will always come out a little less specialized. I tried making a character with strong mind skills but symbology raises logic & endurance, and zoology raises academics & force. By the end of it, I had someone with great mind skills but also surprisingly beefy lol. 

That's not a bad thing, but the game also mentioned the importance on focusing on a few skills than many. The ability to raise only the intended skills can make for some fun character stats. It'll be really satisfying.

Overall, thats just a minor nitpick and I think this game is amazing! I'm absolutely blown away. I'll try to support it when I can! <3