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How does movement feel?

I like the movement. It feels smooth, I think the jump animation is nice. 

How does the camera feel?

I really like it, I think it pairs well with how the character moves. 

How does the level feel so far?

Visually it looks cool. I feel like it'd be to your advantage to make levels linear. In that there's different areas to pass through or waves of ghosts. As well as utilizing with the jump mechanic to have puzzles based around the terrain, maybe you can jump higher by spewing out ectoplasm from the wand, or you need certain amounts of ectoplasm to trigger certain parts of the puzzle (there could even be specific types of ectoplasm that do different things, like some ghosts give a green ectoplasm that increases speed and a blue one increases jump height.