Hi, thanks for playing, and thanks for the feedback.
> In the beginning, we need more immigrants
You should get immigrants in the spring every year, up to a total population of 5. I've added some messaging in 2.0.2 to notify you if you don't have enough housing for immigrants, and increased the frequency to twice a year.
> Gatehouse graphics
Yeah, gatehouses currently don't have a "floor". They need work in general, I'm not sure when that is going to get done.
> Army needs MUCH more improvement
That's the focus of the next major update (2.1). More RTS style unit controls. You can already increase the armor of your melee troops through upgrading them to spearmen through the barracks.
> Make cities able to Expand
I have plans for allowing settlements to expand into adjacent regions. They're limited to regions for tracking territory, which is why they seem rather limited right now. I plan on adding more visibility into region sizes to help with this as well, and maybe increasing region sizes.
> Should be able to CAPTURE other enemy cities, and be able to TRUCE/Peace/Trade/Go To War ALONGSIDE!!
Capturing settlements is slated for 2.1. Diplomacy and trade are also planned, but are further off.
> Enemies I think personally should look realistic and not red aliens
There will be additional enemy races, including enemy humans.
> The enemy bases are very basic
The Masklings themselves are very basic, which reflects in their towns. Other races will have more developed settlements. My eventual goal is to have an AI empire that has all the capabilities of the player's own empire.
> But I heavily recommend you think about the starting off of a game, its very difficult to start out.
Immigrants aside, what did you have the most trouble with? Bronze Age 1.4 had an advisor / help button that hasn't been added to 2.0, would something like that help?
Thanks again for the feedback, I appreciate it.