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(+1)

[[May have spoilers ahead, please if you want to play it better do it now before reading my stuff]]
Really small experience but has a couple of nice ideas. Nothing new or super original, but somehow put nicely together, altough I wish it had a little more polish, even if it aims for the PSX asthetic. For example, more feedback when firing and hitting an "ennemy". Better yet, another example is, I would have aimed for the secret ending pretty easily because I tried to shoot the targets instinctively, but with the lack of feedback yet again, I just tought to myself "err, they're probably props". I had to see a guide to see that, indeed, I was right. I did also get lost quickly aiming for the normal ending after encountering the cursed soldier guy becoming a tree, I didn't know yet where to go until eventually I found the open basement door. The sound design and the level design do their jobs, nothing more and nothing less. Yet, it all works together rightly enough. In my book, I couldn't resist and put a couple bucks in. Go aim for even higher, seeing your evolution from your two previous games, I'm really looking forward for what you might pull off next.

(+2)

this is based of an arg that you were supposed to watch before hand

wait ghe is an arg?

its  on the youtube channel Gemini Home Entertainment