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(1 edit) (+1)

Hey, thanks for commenting! Sorry you didn't like it very much. This is my first project, so it isn't the greatest.

On why there isn't a save mechanic, that was kind of a snap decision that I made early on, thinking that it would accentuate the setting, but it didn't really work how I wanted it to. The game's pretty short, though, and doesn't have any way of getting a game over, so hopefully not many other people will run into this, as a problem.

Pretty much everyone who's played my game so far hasn't really liked that specific puzzle in the Big House, and it always seems to be for different reason. I'm hitting my head against the wall right now trying to figure out why the hell I left it in. Thinking of replacing that puzzle with a different one, perhaps finding a way to unlock the door, after the contest, but for now it sticks.

That color comment is a pretty dumb slip-up on my behalf, and I'm genuinely surprised that I haven't heard of it until now. Thanks for letting me know, I'll fix it in the next update (which won't happen till the end of the contest, but still).

And yes, the narrator saying that is in character. That one was actually deliberate. 

I don't know what you mean by "Leaving the game open", though. Could you elaborate?

Left open -> meaning when you compressed the game data (because you are using RMVXAce) you didn't encrypted the archives. Now there is a icon to open the game with the editor.


Oh. Well, if you want to take a look at the code, go ahead. I don't really care.