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(11 edits) (-1)

Great game! Love it!

What's the green dot that floats in front of the valorous frog?


Suggestions: you need something to nerf the tactic of amassing blue points, which is easy and boing.


A few options for you (maybe, all of them):


* "critical hit": occasionally, an enemy will score a critical and remove all your blue points instead of inflicting damage. Maybe warn about this: at the end of the previous turn, a crosshair moves from that enemy to the character, and stays there -- this means that, at its next turn, that enemy will score a critical -- assuming it survives. Some enemies will do this more often than others. (dont' make them do this if they inflict more damage with a normal hit.)

* "stale blue points": at the end of each turn, after the enemy scored their hits, some 1/3 or 1/2 of your leftover blue points always  evaporate (not the enemies). Edit: it's important that you lose a fixed %, like 50%, rather than a fixed amount, to make it less and less convenient to accumulate points.


* "fatigue / time limit": a hourglass counts down combat turns. After it runs out of turns, you get to play one fewer die per turn, and it resets. (note: even after you are without any die left, you might still miraculously win, thanks to heavy dice). Edit: I know that this means that when the fatigue kicks in, you are pretty much dead. But it's better than a "hard" time limit i think. (Edit 2: maybe:  fatigue timer does not tick if you willingly use one fewer die, and recovers if you use two fewer dice.)

* "all dice can shatter": crystal dice break every time, but even standard dice can shatter occasionally. (This gives you some pressure to do things rather than just wait amassing blue points). Edit, a better option: they occasionally shatter when you DON'T use them, not when you use them. (and when they do, they don't get put back into the pouch). So it's not a shatter, it's a "decay" (maybe make them evaporate, graphically). Edit2: a new type of "long preservation" dice which never "decays" like this.

Do you really want more random in a game that fed up with random?