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(+1)

Hey everyone, just wanted to let you all know the new codebase is MUCH more efficient in the new Steam version. I tried to go back to the demo and make some of the code more efficient but at this point it's a mess and it will take me forever. 

I realize where most of the mistakes I made are, though. Since I had to make the original game in just 2 weeks for a jam, I made a lot of design choices that were implemented in just straight out weird ways. Resources (the little floating pick ups) most noticeably... Try to have as few as possible of those on the map at the same time! 

For those that have instant lag no matter what they do as soon as they fire up the game. Does that happen with other GameMaker made games that you know of?

I did just double check and the lag starts at about the 12-13 second mark and lasts for about 1-2 seconds. The lag reoccurs for the same length of time every 5-8 seconds after that. This was all before I mined anything. I also downloaded a different GameMaker game and there was no lag. But a steam version sounds promising.  Do you have any ideas for a standard/Early Access release date?